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Rust Destroying Wooden Doors Guide

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Explosives

  • Timed Explosive Charge: 200+dmg (1 charge)
  • Rocket Launcher ( Rocket ): 200+dmg – (*) ( 1 rocket )
  • Rocket Launcher ( High Velocity Rocket131+dmg * ( 2 Rockets_)
  • Satchel Charge: 170dmg ( 2 charges).
  • Rocket Launcher ( Incendiary Rocket ): 100dmg 2 rockets (#)(+)
  • Landmine: 50dmg (*)(~) (4 mines)
  • Beancan Grenade ( right-click): 35dmg (6 grenades)
  • Beancan Grenade ( left-click): 30-dmg * ( 7 Grenades).
  • Survey Charge: 16dmg * (13 charges).
  • F1 Grenade(right click): 5dmg (40 grenades)
  • F1 Grenade(left click): 1dmg (*) (200 grenades)

can explode in a matter of seconds after being placed.
Causes splash damage to building parts.
A tool cupboard can block placement.
Inconsistent.
Spreads in a terrible amount of fire.

Low-Grade Fuel

  • Flamethrower: 0.62dmg – 2.85dmg (320 – 71 fuel)
  • Chainsaw: 0.7dmg (286 fuel)

Notes: After a brief blast of 13 fuel, the flamethrower will light a fire. You won’t burn yourself if you get too close to the target. The more fuel it uses, the more damage it does. It is cheaper to fill your flamethrower up with 71 fuel, and then fire it in one burst. The Chainsaw is better suited for resource-gathering than raiding.

Melee Weapons

  • Longsword: 1.1dmg (21 swords) 9 hits per weapon
  • Salvaged Cleaver 0.8dmg ( 20 cutter ) 13 hits each weapon
  • Salvaged sword: 0.7dmg ( eleven swords). 26 hits per weapon
  • Machete: 0.5dmg (31 machetes) 13 hits per weapon
  • Mace: 0.25dmg (62 maces) 13 hits per weapon
  • Stone Spear: 0.14dmg (143 spears) 10 hits per weapon
  • 0.14dmg ( ) 25 hits each weapon
  • Wooden Spear: 0.125dmg ( 85 spears). 19 hits per weapon
  • Bone Club: 0.06dmg (145 clubs) 23 hits per weapon

Tools

  • Salvaged Axe 0.5dmg ( 7 axes). 60 hits per tool
  • Salvaged Icepick 0.33dmg ( 11 pickaxes). 60 hits per tool
  • Pickaxe: 0.25dmg (15 pickaxes) 57 hits per tool
  • Hatchet 0.25dmg ( 13 hatchets). 66 hits per tool
  • Torch(lit): 0.2dmg (167 torches) 6 hits per tool
  • Stone Hatchet 0.16dmg ( 49 hatchets). 26 hits per tool
  • Salvaged Hammer 0.125dmg ( 23 hammer). 70 hits per tool
  • Stone Pickaxe: 0.083dmg (110 pickaxes) 22 hits per tool
  • Jackhammer: HTML0.062dmg ( 44 jackhammers). 74 hits per instrument
  • Rock: 0.05dmg (125 rocks) 32 hits per tool
  • Torch: 0dmg

Arrows

  • Bow(Fire Arrow): 3dmg (67 arrows)
  • Crossbow(Fire Arrow): 3dmg (67 arrows)
  • Bow(Bone Arrow): 0dmg
  • Bow( High Velocityarrow):
  • Bow(Wooden Arrow): 0dmg
  • Crossbow(Bone Arrow): 0dmg
  • Crossbow ( High Velocity Arrow),: 0dmg
  • Crossbow(Wooden Arrow): 0dmg
  • Nailgun(Nailgun Nails): 0dmg

Note: Fire Arrows can set off a fire that damages furniture, players, and other building parts.

Handmade Shells

  • Waterpipe Shotgun: 4.5dmg (45 shells)
  • Eoka Pistol 4.5dmg ( 45 shells).
  • Double Barrel Shotgun: 4.5dmg (45 shells)
  • Pump Action Shotgun: 4.5dmg (45 shells)
  • Spas-12: 2.9dmg (69 shells)

12 Gauge Buckshot

  • Waterpipe Shotgun: 5.25dmg (39 shells)
  • Eoka Pistol 5.25dmg ( 39 shells_)
  • Double Barrel Shotgun: 5.25dmg (39 shells)
  • Pump Action Shotgun: 5.25dmg (39 shells)
  • Spas-12: 3.4dmg (59 shells)

12 Gauge Slug

  • Waterpipe Shotgun: 1.34dmg (150 slugs)
  • Eoka Pistol 1.34dmg ( 150 slugs).
  • Double Barrel Shotgun: 1.34dmg (150 slugs)
  • Pump Action Shotgun: 1.34dmg (150 slugs)
  • Spas-12: 0.8dmg (250 slugs)

12 Gauge Incendiary Shells

  • Double Barrel Shotgun: 12.5dmg (16 shells)
  • Eoka Pistol 12.5dmg ( 16 shells).
  • Pump Action Shotgun: 12.5dmg (16 shells)
  • Waterpipe Shotgun: 12.5dmg (16 shells)
  • Spas-12: 8dmg (25 shells)

5.56 Rifle ammo/ HV5.56 Rifle ammo

  • Bolt Action Rifle: 1.8dmg (112 rounds)
  • M249: 1.6dmg (125 rounds)
  • Assault Rifle: 1.2dmg (167 rounds)
  • LR-300: 1dmg (200 rounds)
  • Semi-Automatic Rifle: 1dmg (200 rounds)

Explosive 5.56 Rifle Ammo

  • Bolt Action Rifle: 12dmg (17 rounds)
  • M249: 11.6dmg (18 rounds)
  • Assault Rifle: 11.2dmg (18 rounds)
  • LR-300 Assault Rifle: 11dmg (19 rounds)
  • Semi-Automatic Rifle: 11dmg (19 rounds)

Note: An explosive rifle round can light a fire.

Incendiary 5.56 Rifle Ammo

  • Bolt Action Rifle: 3.75dmg (54 rounds)
  • M249: 3.1dmg (65 rounds)
  • Assault Rifle: 2.4dmg (84 rounds)
  • LR-300 Assault Rifle: 1.9dmg (106 rounds)
  • Semi-Automatic Rifle: 1.9dmg (106 rounds)

Note: Incendiary rifle bullets can light a fire that sometimes burns the door. Damage per bullet depends on whether or not there are started fires. An assault rifle can inflict 1.5 damage per shot. However, it can also inflict burn damage which can result in 2.6 damage per round. The fires could land closer to the door if they are shot from a distance.

Pistol Bullets/HV Pistol Bullets

  • Python Revolver: 1.3dmg (154 rounds)
  • M92: 1.1dmg (182 rounds)
  • Semi-Automatic Pistol: 1dmg (200 rounds)
  • Thompson: 0.9dmg (223 rounds)
  • MP5: 0.8dmg (250 rounds)
  • Revolver: 0.8dmg (250 rounds)
  • Custom SMG: HTML0.7dmg ( 286 rounds).

Incendiary Pistol Bullets

  • Python 2.6dmg 77 rounds
  • SAP: 1.9dmg (106 rounds)
  • Thompson: 1.8dmg] (112 rounds)
  • MP5: 1.7dmg (118 rounds)
  • M92: 1.7dmg (118 rounds)
  • Revolver: 1.7dmg (118 rounds)
  • Custom SMG: 143 rounds

Note: Incendiary pistol shots can set off fires.

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